Bruno Amorim — Resume
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Case Study
Leading design at a Web3 startup: researching two audiences, players and brands, and designing the WeareDUX platform, its site and wallet, with a team of two designers.
30-second read
DUX was a young Web3 company in Brazil with many product ideas, launching its own crypto token.
Lead Product Designer, leading a UX/UI designer and a copy/UX writer.
Mapped and prioritized the product ideas
Research and personas with real people
Site, sign-up flow and wallet in Figma
The main site went live in 2022. The platform MVP was designed and prototyped.
Product strategy
When I joined, DUX had more product ideas than people to build them. I put them in a single product map, and for each one defined what it offered the user, what it offered DUX, its success indicators, its MVP, its requirements and its priority.
Research
The platform had to serve two sides at once: people looking for extra income through games, surveys and campaigns, and crypto companies looking for an engaged audience in Latin America. The personas came from conversations with real people on both sides.
Journeys
Mapping both journeys made the priority clear. For the player, the moment that matters is seeing the money arrive in their bank account. For the brand, it is reaching new users and awareness in Latin America. Those two moments became the core of the first version.
Searches Google for "how to make money online"
Finds the WeareDUX platform
Sees the opportunities the platform offers
Signs up
Starts completing tasks
Sees DUX coins arriving in his wallet
Converts his DUX coins to BRL
Sends a PIX to his bank account
Moment of valueComes back for more tasks
Looks for partners to enter the Latin American market
Finds the WeareDUX platform
Fills out a form showing its interests
A DUX sales agent gets in touch
They agree on how the campaign's tasks and rewards will work
Pays DUX for the service and the rewards
Gets access to a community interested in doing the tasks
Moment of valueSite
The main landing page asks one question — what kind of relationship do you want with DUX? — and splits visitors into players and companies. Each path then gets its own landing page, written for that audience.
Account
Beyond the site, we designed the whole account flow: sign-up in three steps, error states, verification and password recovery.
Wallet
The wallet is where the player's key moment happens: the balance from completed tasks, deposit and withdraw, a level that grows with activity, and connections to social accounts and crypto wallets.
Reflection
The hardest part of the project was agreeing on an MVP the company was satisfied with, while showing the value of testing to improve the platform.
It taught me that an MVP can take too long to build, demand huge effort and drift away from what users actually need.
Next project